The Void Within: Mini-Games
If you would like more information on what I worked on specifically for these games, please don’t hesitate to reach out to me (employers/serious inquiries only please).
Below you will find some of The Void Within mini-games I designed and oversaw implementation for.
Dr. Landelbrot's Voidworks
Dr. Landelbrot’s Voidworks (simplified to Voidworks), is a pipe connection puzzle game .The Player must connect the pipe pieces in an unbroken path in order to direct all the energy from the start of the puzzle to the end.
I designed both the gameplay and puzzles for Voidworks, as well as oversaw implementation.
Doglefetch
Play as a cute Dogglefox, who is trying to make friends with the three-headed Luperus by playing fetch! Use the oscillating arrow to set the trajectory at which the stick should be launched, and then set the power of your throw. Earn points that correlate with what ring your throw lands in and become friends with Luperus!
I designed this game for the Void Within Plot, as well as oversaw implementation.
Attack on Altador
Attack on Altador is a Tower Defense style game, in which the Player must defend their base while increasingly difficult enemies attempt to swarm them. There are a variety of defensive tools that are available, such as Blocks, Towers, and Scarecrows (decoys). Towers and Scarecrows can be upgraded, however there are a finite number of Tools (used to place and upgrade the defensive items) available that must be managed.
I designed and helped balance this game for the Void Within Plot.